



The custom AOV is named as deep, and the driver is deepexr Switch its driver to deepexr (don’t change any other settings for this driver, it’s ok by default).Add a new, custom AOV and call it for example: deep (this will be the name of the generated subfolder).Create your AOVs and render layers as usual.The imager also exposes additional controls for clamping and blending the result.There is a simple way to export a deepexr file along with the usual multi-channel exr render as well. OptiX denoiser imager: The OptiX™ denoiser is now available as a post-processing effect.Note that imager_denoiser_noice does not support temporal denoising. You can automatically denoise images every time you render a scene, edit the denoising settings and see the resulting image directly in the render view. Noice denoiser imager: The Arnold Noice denoiser is now also available as a post-processing effect.Bloom or glow is a post-processing effect that will blur pixels above a given threshold across the frame to simulate light bleeding on an imperfect lens. Bloom in imager_lens_effect: The imager_lens_effect now implements a bloom effect.Light Mixer imager: This new imager makes it possible to interactively edit the contribution of light group AOVs during and after rendering without restarting the render (core#9838).Arnold 6 also introduces on-demand texture loading, improved support for Open Shading Language and OpenVDB volumes, new USD components, and a quicker, easier way to buy. The ability to switch seamlessly between CPU and GPU rendering gives artists greater flexibility and provides efficiency gains for studios of all kinds. From real-time look development to interactive lighting, Arnold GPU helps bring speed and power to user workflows, resulting in shorter iteration cycles and reviews. Autodesk Arnold Renderer can now be used for production rendering on both CPU and GPU, empowering users to choose the renderer best suited to their specific needs and workflow.
